IGC Delivers Views to UK Board

7 August 2000
While all eyes in the interactive gambling industry are on Net betting at crossroads in Australia and the United States, the United Kingdom is quietly making assessments of its own. In an effort to bring Britains gambling laws into the 21st century, the U.K. Gambling Review Body has been taking submissions from concerned groups and individuals regarding a number of gambling issues, including Internet gambling. The Interactive Gaming Council took the opportunity to forward a submission to the GRB for review, which IGN has obtained for your reading pleasure:


As representatives of the Interactive Gaming Council (IGC), the following remarks deal specifically with the phenomena of Internet gambling as opposed to other forms of gambling that will be reviewed by your committee.

Internet Gaming: the Numbers

According to the River City Group, an Internet-related marketing firm, there are over 250 operating companies or governments involved with the Internet gambling industry with more than 850 online gaming sites. Additionally, at least 80 publicly traded companies have an interest in Net betting, many of which are directly involved in the industry as operators, software developers, marketing firms, and e-commerce providers. And, the numbers increase almost daily.

What will be the impact of the Internet and new technologies on gambling?

The Internet has become an important communications tool and, much like the telephone before it, more and more people are becoming reliant on the Internet for business, entertainment, and social interaction. While the adoption of the Internet into our global society has provided unprecedented opportunities, it has become apparent that many challenges lie ahead for public policy, not the least of which are consumer protection and taxation issues.

The growth of Internet usage within the last three to five years has been phenomenal. According to some estimates, there are over 200 million web users in the world and projections reach as high 320 million users by the end of the year 2000 (statistics by the International Data Corporation).

Trends in the UK

It is reported that forty-five percent of UK firms are not yet engaged in e-commerce, although 91 percent of these companies plan to make the shift sometime within the next two years. In a survey of 332 firms by MediaCast, only 6 percent of the companies researched generate 40 percent or more sales over the Internet, but within the next two years 25 percent expect to hit similar Internet sales levels. Eighty-three percent of these companies have web sites and 50 percent use their site as a marketing tool. At the same time, only 24 percent actually take orders over the Internet and 15 percent accept Internet payments (www.mediacast.co.uk).

According to research by MMXI Europe, U.K. Internet users are flocking to entertainment sites and staying at them longer. Gaming sites and music download sites are among the most popular Internet destinations. Additionally, users spend three times longer on entertainment sites than sports sites. For the month of April, MMXI lists the top five UK entertainment sites as virgin.net, windowsmedia.com, freewin.co.uk, pokemon.com and channel4.com (www.mmxieurope.com).

Forrester reported recently that Internet penetration in the U.K. is on the rise, climbing from 21 percent in May 1999 to 25 percent in May 2000. The increase takes the total number of people in the U.K. with Internet access to 19 million. William Reeve, Forrester group director of European Data Products, pointed out, "Whilst access at work was an early driver to growth, home use now accounts for 74 percent of Web use in the U.K." He also said that subscription-free ISPs are driving Internet use. The study additionally determined that the Web is impacting British buying behavior as well, with 89 percent of users polled having investigated some kind of goods and services online (www.forrester.com).

A recent study by the Stanford Institute for the Quantitative Study of Society on the effects on the effects of the Internet on society came to some notable conclusions with regard to the American market alone (these conclusions are expanded when the entire global community in included):

  • Sixty-five percent of American Households have at least one computer and, of that group, 19% report a multi-computer household
  • Forty-three percent of American households are connected to the Internet
  • Fifty-five percent of individual Americans have access to the Internet

By the growth of Internet usage alone, it is apparent that more individuals will have convenient access to gambling then at any other time in our history.

Should Internet Gambling be regulated?

A clear distinction needs to be made between attempts to regulate the Internet and attempts to regulate gambling. If a type of gambling product is permitted within the jurisdiction then the nature of the medium should not affect the nature of what is being regulated. If gambling is lawful, the means of distribution should not affect the lawfulness.

Internet gaming is a difficult and complex policy issue. The simple solution is to make Internet gaming illegal, and forget about it. If governments want to provide protection for the public, however, then the answer is regulation. Since a ban will only stop British companies, or companies with a nexus to Britain, from participating in the Internet gaming industry and providing gaming to British consumers, regulation is the best way to protect consumers and to ensure that a well-regulated, safe and fair alternative is available. The sooner governments and Internet gaming operators realize the need for regulation, the quicker that fly-by-night operators or those operators with organized crime and other unsavory backgrounds, will be put out of business.

According to policy experts, the timeframe for action is short because the technology is still developing and can be influenced to provide better personal protections. For example, in the United States, the National Association of Attorneys General (NAAG) has expressed a need for leadership by policymakers now while the Internet is still in a growth stage.

How Can Internet Gaming Regulation Work?

Internet gaming regulation must be based on the same principles as the regulations established for traditional, brick and mortar casinos. Put simply, regulators must have the power to ensure honesty, integrity and the financial security of operators and to oversee the integrity of products being offered. Let's use the British Gaming Board as an example. Please keep in mind that the casino gaming regulatory system in Britain has evolved over the years. It was only over time that the regulatory scheme was modified into the effective system that it is today.

In Britain, no person or company can receive a license to operate a casino unless they undergo an intensive background investigation, and casino regulators find them to possess the highest degree of good character, honesty and integrity. Can government perform the same kind of investigation and qualification of Internet gaming operators? Of course they can, in exactly the same way. The proof is evident in the regulations already established in several countries throughout the world. Internet gaming regulation may not be perfect at the beginning, but just as with traditional gaming regulation, an effective regulatory scheme will evolve over time.

The impact of technology in the general business community is resulting in increasing globalization of businesses and products. Internet gambling is not alone is this regard. Many of the traditional gambling entities are establishing strategic alliances with partners based elsewhere and are diversifying their target markets and product range. Coupled with the growth in technology is the presence of new players in all gambling fields, moving away from the historic perspective of "born and bred" participants; Hence the need for cooperative and stringent regulation of participants.

Suitability investigations will be paramount to ensure the character, honesty and integrity of the licensees. A cursory suitability investigation will not be acceptable. Those applying for licenses in land-based casinos are subject to extensive background investigations, why shouldn't the same be true for Internet gaming operators?

Just like regulation of traditional casinos, there cannot be any short cuts with regard to suitability, especially in the infancy of Internet gaming. Any regulatory structure would have to be particularly sensitive of the allegations and rumors of impropriety over the Internet. The suspicion and mistrust of Internet gambling that exists must be countered by strict regulations allowing only those with impeccable suitability to be licensed, the same requirements as established for traditional casino licensing. There should be no difference in the licensing process between a traditional gaming license and an Internet gaming license.

The same level of scrutiny needs to apply to the evaluation of systems and games and to the general good business practices and internal controls addressing the operational and administrative processes. This is something that is common with all well-regulated traditional forms of lawful gambling.

The regulating body must be able to ensure the consumer that Internet gaming operators are legitimate, that operators offer fair and honest games and that they have the financial stability to pay winnings to its players. The Internet gaming regulator must do everything possible to ensure the honesty of the games offered the consumer. They must ensure that Internet gaming consumers are given the opportunity to play fair games, games with government approved odds, the same requirement as for electronic slot machines in most traditional gaming jurisdictions. In this regard, a draft technical functionality document has been developed in Australia, outlining the technical requirements to be satisfied prior to an operator commencing gambling operations.

In Britain, gaming regulators check continuously to assure that casinos are financially stable, that there are sufficient resources on hand to pay all winnings, and that a customer's financial information is not misused.

Why not establish regulations that can provide these same assurances to Internet gaming customers? Operators who cannot demonstrate the ability to pay large monetary prizes or the necessary security measures to protect customer information would simply not be licensed.

In Britain, casino regulators check and monitor all gaming equipment and the conduct of the games themselves to make sure the games are honest and offer patrons a fair chance of winning. As an example, gaming regulators spend thousands of hours verifying that computer programs for slot machines, keno, video poker and other electronic games perform as represented by the manufacturer; and, similar regulation and testing needs to be performed in cyber-space. If we can test the computer chips and software in gaming jurisdictions throughout the world, why can't we inspect and verify the software used for Internet gaming? Operators and government need to create systems that, at the most basic level, allow a gambler to know that their $10 wager will provide them with the same opportunity of winning as if they were to wager the same $10 at a traditional casino.

Social Implications: Underage and Pathological Gambling

In Britain, significant resources are devoted to preventing minors from gambling. Obviously the physical presence of minors helps to facilitate their identification. Yet, even with the opportunity presented by the physical presence of minors, neither the British Gaming Board nor any other gaming jurisdiction is 100% effective in keeping minors from gambling. Currently, Internet gaming operators use many tools, including data cross checks and age verification software, to exclude minors from participating in gambling on-line. Who is to say that stringent computerized screening mechanisms imposed by Internet gambling operators, and monitored by regulators, will be less effective in preventing minors from gambling.

While there is a lot of emotive outcry regarding minors gambling away the family home, there is little, if any, evidence to support this statement. It is suggested that there are likely to be more concerns with minors running up charges for items such as mobile telephone accounts. Parents, with any form of credit card spending by their children, will be aware of what has transpired. It becomes more an issue of ensuring that appropriate controls exist for credit cards generally, in particular those held by minors. With new technologies there is the need for a robust (well-regulated) registration process for players wishing to participate in interactive ambling. Coupled with this should be the presence of verification procedures for each time a person wishes to participate in any form of gambling. New technologies actually provide regulators with tools not previously available in all traditional forms of gambling, including the ability to provide an audit trail for each transaction, to limit players to total or individual amounts bet, and to block participation by specified players. Rules of games can be made constantly available, as can be contact details for bodies that aim to assist those with possible problem or compulsive gambling issues.

Similar arguments have been made regarding problem gamblers. That is, if they must be present in a casino to gamble there is more of a chance that they can be identified and assisted. But is this assumption really true? How many problem gamblers are actually identified and assisted by casino personnel? It seems to me that a computer-based system that allows a gambler to self-exclude or limit losses stands a far greater chance of being effective than the systems in place in most casino jurisdictions today. In fact, computer technology provides an opportunity to identify patterns of behavior that may lead to problem gambling, and offer intervention when necessary. Sure, a gambler who is determined to gamble can hop from Web Site to Web Site. But a gambler who is determined to gamble can hop from casino to casino in many places just as easily.

Continuous inspection by gaming agents is an essential requirement. Inspections at the server location of the hardware and software will occur randomly and online testing is being devised to assure the games being offered to the public are the same as the original program approved by the regulators. Testing and random auditing is necessary for effective regulation and compliance.

Does this testing and auditing mean that all operators will be compliant? No. No system is totally foolproof. But, licensees found not in compliance must be dealt with swiftly in order to protect the consumer and the credibility of the industry. The sanctions must be strong enough to deter operators from breaking the rules. If necessary, sanctions should include license revocation.

As with any form of e-commerce good business practices and internal controls should be in place to ensure transaction integrity, the security of the site and the privacy of information. These same philosophies underpin any form of business.

Regulators must require strict internal audit procedures for the operation of their site. Licensees should be required to adopt a comprehensive set of internal controls with proper records being kept for review by regulators. The regulator should have the ability to review periodically, and randomly, the gaming records of each licensee to ensure the financial responsibility of the licensee and fairness of the games being offered. The brick and mortar casinos must comply with these type of regulations, why shouldn't Internet operators?

Once the suitability of the licensees has been established and assurances are made that the games being offered are fair and honest, the regulators must have the authority to take proper action when an operator fails to comply with the established rules and regulations. The regulators must be able to impose fines, suspensions and in some cases revoke licenses. Without this authority in conjunction with their investigative powers, regulators have no value and can not assure the fairness, honesty and financial responsibility of licensed operators.

Taxation

The draft regulatory control model for interactive gambling developed in Australia provided for not only the mutual recognition of licenses and games approvals but also the calculation and remittance of tax to those jurisdictions participating in the cooperative regulatory model. A participating jurisdiction did not necessarily have to license an operator, it could simply participate for the sake of receiving the taxation attributable to the participation of residents of that jurisdiction in well-regulated games. Tax is calculated on the gross win at the rate applicable to the receiving (participating) jurisdiction and based on the proportional contribution of the jurisdiction's residents to the actual play. In so doing, a participating jurisdiction does not lose taxation revenue to another jurisdiction. Taxation attributable to a non-participating jurisdiction is retained by the licensing jurisdiction.

Conclusion

It is worth repeating that Internet gaming is a difficult and complex policy issue. The simple solution is to make Internet gaming illegal, and forget about it. If governments want to provide protection for the public, however, then the answer is regulation.

While there are many questions that still need to be answered, it is clear that unregulated or poorly regulated Internet gaming offers little or no assurances that: operators are fair and honest; games are fair; player financial records are secure; money laundering monitoring occurs; legitimate tax monies are collected; and significant resources are devoted to underage and problem gamblers. No one has testified before any body, at least to our knowledge, that regulation will be easy, but real cognitive efforts to understand the power of the Internet-- its advantages, disadvantage and challenges-is a step in the right direction.

The Interactive Gaming Council applauds the time and efforts of the members of the U.K. Gambling Review Body. The Interactive Gaming Council and its representatives are available if you have any questions or require future testimony before your body.